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winpos.h
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1999-02-04
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/* $Id: winpos.h,v 3.0 1998/01/31 21:07:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: winpos.h,v $
* Revision 3.0 1998/01/31 21:07:51 brianp
* initial rev
*
*/
#ifndef WINPOS_H
#define WINPOS_H
#include "types.h"
#ifndef GL_MESA_window_pos
extern void glWindowPos2iMESA( GLint x, GLint y );
extern void glWindowPos2fMESA( GLfloat x, GLfloat y );
extern void glWindowPos2dMESA( GLdouble x, GLdouble y );
extern void glWindowPos2ivMESA( const GLint *p );
extern void glWindowPos2fvMESA( const GLfloat *p );
extern void glWindowPos2dvMESA( const GLdouble *p );
extern void glWindowPos3iMESA( GLint x, GLint y, GLint z );
extern void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
extern void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
extern void glWindowPos3ivMESA( const GLint *p );
extern void glWindowPos3fvMESA( const GLfloat *p );
extern void glWindowPos3dvMESA( const GLdouble *p );
extern void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
extern void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glWindowPos4ivMESA( const GLint *p );
extern void glWindowPos4fvMESA( const GLfloat *p );
extern void glWindowPos4dvMESA( const GLdouble *p );
#endif
extern void gl_WindowPos4fMESA( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
#endif